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<div class="title">PxScene.h</div>  </div>
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<a href="PxScene_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_SCENE</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_SCENE</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVisualizationParameter_8h.html">PxVisualizationParameter.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSceneDesc_8h.html">PxSceneDesc.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxSimulationStatistics_8h.html">PxSimulationStatistics.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQueryReport_8h.html">PxQueryReport.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a>&quot;</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxClient_8h.html">PxClient.h</a>&quot;</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTask_8h.html">task/PxTask.h</a>&quot;</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPvdSceneClient_8h.html">pvd/PxPvdSceneClient.h</a>&quot;</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;{</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="keyword">class </span><a class="code" href="classPxConstraint.html">PxConstraint</a>;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="keyword">class </span><a class="code" href="classPxMaterial.html">PxMaterial</a>;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="keyword">class </span><a class="code" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a>;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPhysics.html">PxPhysics</a>;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="keyword">class </span><a class="code" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a>;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="keyword">class </span><a class="code" href="classPxBatchQuery.html">PxBatchQuery</a>;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="keyword">class </span><a class="code" href="classPxAggregate.html">PxAggregate</a>;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRenderBuffer.html">PxRenderBuffer</a>;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="keyword">class </span><a class="code" href="classPxSphereGeometry.html">PxSphereGeometry</a>;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="keyword">class </span><a class="code" href="classPxBoxGeometry.html">PxBoxGeometry</a>;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="keyword">class </span><a class="code" href="classPxCapsuleGeometry.html">PxCapsuleGeometry</a>;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPruningStructure.html">PxPruningStructure</a>;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="keyword">class </span><a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>;</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">   69</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxContactPairHeader.html">PxContactPairHeader</a>;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> <a class="code" href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a>;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPvdSceneClient.html">PxPvdSceneClient</a>;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="structPxDominanceGroupPair.html">   83</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxDominanceGroupPair.html">PxDominanceGroupPair</a></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;{</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="structPxDominanceGroupPair.html#a395d82a00772ffb5ea3b8ad10b510f94">   85</a></span>&#160;    <a class="code" href="structPxDominanceGroupPair.html#a395d82a00772ffb5ea3b8ad10b510f94">PxDominanceGroupPair</a>(<a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> a, <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> b) </div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        : dominance0(a), dominance1(b) {}</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="structPxDominanceGroupPair.html#aca0435bf44309f7b432df322c32deb8a">   87</a></span>&#160;    <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> <a class="code" href="structPxDominanceGroupPair.html#aca0435bf44309f7b432df322c32deb8a">dominance0</a>;</div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="structPxDominanceGroupPair.html#a5767359f402fbda972c3a44e5d86aa75">   88</a></span>&#160;    <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> <a class="code" href="structPxDominanceGroupPair.html#a5767359f402fbda972c3a44e5d86aa75">dominance1</a>;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;};</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="structPxActorTypeFlag.html">   99</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxActorTypeFlag.html">PxActorTypeFlag</a></div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;{</div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="structPxActorTypeFlag.html#a62171a3f7d2dfa4b4b87285afdf6bae4">  101</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxActorTypeFlag.html#a62171a3f7d2dfa4b4b87285afdf6bae4">Enum</a></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    {</div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="structPxActorTypeFlag.html#a62171a3f7d2dfa4b4b87285afdf6bae4a65c1babc829fb5bc437f90ecec14d7fc">  107</a></span>&#160;        eRIGID_STATIC       = (1 &lt;&lt; 0),</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="structPxActorTypeFlag.html#a62171a3f7d2dfa4b4b87285afdf6bae4aa24d95f1654290038bb3b1767ff5a1ad">  113</a></span>&#160;        eRIGID_DYNAMIC      = (1 &lt;&lt; 1)</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    };</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;};</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="group__physics.html#gae76639de8e4ab9d5e155f72b394812d2">  122</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxActorTypeFlag::Enum,PxU16&gt;</a> <a class="code" href="group__physics.html#gae76639de8e4ab9d5e155f72b394812d2">PxActorTypeFlags</a>;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxActorTypeFlag.html#a62171a3f7d2dfa4b4b87285afdf6bae4">PxActorTypeFlag::Enum</a>,<a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="structPxQueryCache.html">  143</a></span>&#160;struct <a class="code" href="structPxQueryCache.html">PxQueryCache</a></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;{</div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="structPxQueryCache.html#a810ecb74536e940be1719d60aedfd3cd">  148</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxQueryCache.html#a810ecb74536e940be1719d60aedfd3cd">PxQueryCache</a>() : shape(NULL), actor(NULL), faceIndex(0xffffffff) {}</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="structPxQueryCache.html#aec86c57516de749a1e2b658a8cb5e5bd">  153</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxQueryCache.html#aec86c57516de749a1e2b658a8cb5e5bd">PxQueryCache</a>(<a class="code" href="classPxShape.html">PxShape</a>* s, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> findex) : shape(s), actor(NULL), faceIndex(findex) {}</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div><div class="line"><a name="l00155"></a><span class="lineno"><a class="line" href="structPxQueryCache.html#a8104d15f64ccdecf8f4d31c9bb5af409">  155</a></span>&#160;    <a class="code" href="classPxShape.html">PxShape</a>*        <a class="code" href="structPxQueryCache.html#a8104d15f64ccdecf8f4d31c9bb5af409">shape</a>;          </div><div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="structPxQueryCache.html#a83f3c62b437087d7fab306d003f383a7">  156</a></span>&#160;    <a class="code" href="classPxRigidActor.html">PxRigidActor</a>*   <a class="code" href="structPxQueryCache.html#a83f3c62b437087d7fab306d003f383a7">actor</a>;          </div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="structPxQueryCache.html#a5d0d3a21b50e766b90c903145592cc7c">  157</a></span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>           <a class="code" href="structPxQueryCache.html#a5d0d3a21b50e766b90c903145592cc7c">faceIndex</a>;      </div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;};</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno"><a class="line" href="classPxScene.html">  169</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxScene.html">PxScene</a></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;{</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;    </div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="classPxScene.html#a37b5f1aed7edbae16640e0555d9271ae">  179</a></span>&#160;                                <a class="code" href="classPxScene.html#a37b5f1aed7edbae16640e0555d9271ae">PxScene</a>(): userData(0)  {}</div><div class="line"><a name="l00180"></a><span class="lineno"><a class="line" href="classPxScene.html#aba2cd20df65cecbc62a08415f9a8a4b8">  180</a></span>&#160;    <span class="keyword">virtual</span>                     <a class="code" href="classPxScene.html#aba2cd20df65cecbc62a08415f9a8a4b8">~PxScene</a>()  {}</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            release() = 0;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    <span class="keyword">virtual</span>     <span class="keywordtype">void</span>            setFlag(<a class="code" href="structPxSceneFlag.html#ab4c347372b4433d34d983da780916c53">PxSceneFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keyword">virtual</span>     <a class="code" href="classPxFlags.html">PxSceneFlags</a>    getFlags() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setLimits(<span class="keyword">const</span> <a class="code" href="classPxSceneLimits.html">PxSceneLimits</a>&amp; limits) = 0;</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxSceneLimits.html">PxSceneLimits</a>       getLimits() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxPhysics.html">PxPhysics</a>&amp;          getPhysics() = 0;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getTimestamp()  <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;    </div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                addArticulation(<a class="code" href="classPxArticulationBase.html">PxArticulationBase</a>&amp; articulation) = 0;</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                removeArticulation(<a class="code" href="classPxArticulationBase.html">PxArticulationBase</a>&amp; articulation, <span class="keywordtype">bool</span> wakeOnLostTouch = <span class="keyword">true</span>) = 0;</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                addActor(<a class="code" href="classPxActor.html">PxActor</a>&amp; actor, <span class="keyword">const</span> <a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>* bvhStructure = NULL) = 0;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                addActors(<a class="code" href="classPxActor.html">PxActor</a>*<span class="keyword">const</span>* actors, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> nbActors) = 0;</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                addActors(<span class="keyword">const</span> <a class="code" href="classPxPruningStructure.html">PxPruningStructure</a>&amp; pruningStructure) = 0;</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                removeActor(<a class="code" href="classPxActor.html">PxActor</a>&amp; actor, <span class="keywordtype">bool</span> wakeOnLostTouch = <span class="keyword">true</span>) = 0;</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                removeActors(<a class="code" href="classPxActor.html">PxActor</a>*<span class="keyword">const</span>* actors, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> nbActors, <span class="keywordtype">bool</span> wakeOnLostTouch = <span class="keyword">true</span>) = 0;</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;    <span 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474</span>&#160;</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbArticulations() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;</div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getArticulations(<a class="code" href="classPxArticulationBase.html">PxArticulationBase</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;</div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbConstraints()  <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;</div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getConstraints(<a class="code" href="classPxConstraint.html">PxConstraint</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 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href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0)   <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;</div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;</div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;</div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setDominanceGroupPair(</div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;                                    <a class="code" 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707</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxCCDContactModifyCallback.html">PxCCDContactModifyCallback</a>* getCCDContactModifyCallback() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;</div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setBroadPhaseCallback(<a class="code" href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a>* callback) = 0;</div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;</div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a>* getBroadPhaseCallback()   <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;</div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;</div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setFilterShaderData(<span class="keyword">const</span> <span class="keywordtype">void</span>* data, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> dataSize) = 0;</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;</div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>*         getFilterShaderData() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;</div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getFilterShaderDataSize() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;</div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__physics.html#ga235380b2a5b3cc89a4cd89d089d72b33">PxSimulationFilterShader</a>    getFilterShader() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxSimulationFilterCallback.html">PxSimulationFilterCallback</a>* getFilterCallback() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;</div><div class="line"><a name="l00819"></a><span class="lineno">  819</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                resetFiltering(<a class="code" href="classPxActor.html">PxActor</a>&amp; actor) = 0;</div><div class="line"><a name="l00820"></a><span class="lineno">  820</span>&#160;</div><div class="line"><a name="l00835"></a><span class="lineno">  835</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                resetFiltering(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>&amp; actor, <a class="code" href="classPxShape.html">PxShape</a>*<span class="keyword">const</span>* shapes, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> shapeCount) = 0;</div><div class="line"><a name="l00836"></a><span class="lineno">  836</span>&#160;</div><div class="line"><a name="l00844"></a><span class="lineno">  844</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structPxPairFilteringMode.html#aeaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a>   getKinematicKinematicFilteringMode()    <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00845"></a><span class="lineno">  845</span>&#160;</div><div class="line"><a name="l00853"></a><span class="lineno">  853</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structPxPairFilteringMode.html#aeaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a>   getStaticKinematicFilteringMode()       <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00854"></a><span class="lineno">  854</span>&#160;</div><div class="line"><a name="l00856"></a><span class="lineno">  856</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00857"></a><span class="lineno">  857</span>&#160;</div><div class="line"><a name="l00892"></a><span class="lineno">  892</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                simulate(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> elapsedTime, <a class="code" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a>* completionTask = NULL,</div><div class="line"><a name="l00893"></a><span class="lineno">  893</span>&#160;                                    <span class="keywordtype">void</span>* scratchMemBlock = 0, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> scratchMemBlockSize = 0, <span class="keywordtype">bool</span> controlSimulation = <span class="keyword">true</span>) = 0;</div><div class="line"><a name="l00894"></a><span class="lineno">  894</span>&#160;</div><div class="line"><a name="l00895"></a><span class="lineno">  895</span>&#160;</div><div class="line"><a name="l00906"></a><span class="lineno">  906</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                advance(<a class="code" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a>* completionTask = 0) = 0;</div><div class="line"><a name="l00907"></a><span class="lineno">  907</span>&#160;</div><div class="line"><a name="l00925"></a><span class="lineno">  925</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                collide(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> elapsedTime, <a class="code" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a>* completionTask = 0, <span class="keywordtype">void</span>* scratchMemBlock = 0,</div><div class="line"><a name="l00926"></a><span class="lineno">  926</span>&#160;                                    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> scratchMemBlockSize = 0, <span class="keywordtype">bool</span> controlSimulation = <span class="keyword">true</span>) = 0;  </div><div class="line"><a name="l00927"></a><span class="lineno">  927</span>&#160;    </div><div class="line"><a name="l00939"></a><span class="lineno">  939</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                checkResults(<span class="keywordtype">bool</span> block = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00940"></a><span class="lineno">  940</span>&#160;</div><div class="line"><a name="l00948"></a><span class="lineno">  948</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                fetchCollision(<span class="keywordtype">bool</span> block = <span class="keyword">false</span>)  = 0;            </div><div class="line"><a name="l00949"></a><span class="lineno">  949</span>&#160;</div><div class="line"><a name="l00971"></a><span class="lineno">  971</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                fetchResults(<span class="keywordtype">bool</span> block = <span class="keyword">false</span>, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>* errorState = 0) = 0;</div><div class="line"><a name="l00972"></a><span class="lineno">  972</span>&#160;</div><div class="line"><a name="l00973"></a><span class="lineno">  973</span>&#160;</div><div class="line"><a name="l00989"></a><span class="lineno">  989</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                fetchResultsStart(<span class="keyword">const</span> <a class="code" href="structPxContactPairHeader.html">PxContactPairHeader</a>*&amp; contactPairs, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&amp; nbContactPairs, <span class="keywordtype">bool</span> block = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00990"></a><span class="lineno">  990</span>&#160;</div><div class="line"><a name="l00991"></a><span class="lineno">  991</span>&#160;</div><div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                processCallbacks(<a class="code" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a>* continuation) = 0;</div><div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>&#160;</div><div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>&#160;</div><div class="line"><a name="l01014"></a><span class="lineno"> 1014</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                fetchResultsFinish(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>* errorState = 0) = 0;</div><div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>&#160;</div><div class="line"><a name="l01016"></a><span class="lineno"> 1016</span>&#160;</div><div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                flushSimulation(<span class="keywordtype">bool</span> sendPendingReports = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l01028"></a><span class="lineno"> 1028</span>&#160;    </div><div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setGravity(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; vec) = 0;</div><div class="line"><a name="l01039"></a><span class="lineno"> 1039</span>&#160;</div><div class="line"><a name="l01047"></a><span class="lineno"> 1047</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html">PxVec3</a>              getGravity() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>&#160;</div><div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setBounceThresholdVelocity(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> t) = 0;</div><div class="line"><a name="l01055"></a><span class="lineno"> 1055</span>&#160;</div><div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              getBounceThresholdVelocity() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01062"></a><span class="lineno"> 1062</span>&#160;</div><div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>&#160;</div><div class="line"><a name="l01072"></a><span class="lineno"> 1072</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setCCDMaxPasses(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> ccdMaxPasses) = 0;</div><div class="line"><a name="l01073"></a><span class="lineno"> 1073</span>&#160;</div><div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getCCDMaxPasses() <span class="keyword">const</span> = 0;    </div><div class="line"><a name="l01083"></a><span class="lineno"> 1083</span>&#160;</div><div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              getFrictionOffsetThreshold() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01090"></a><span class="lineno"> 1090</span>&#160;</div><div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>&#160;    <a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a>   <span class="keyword">virtual</span> 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href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> dynamicTreeRebuildRateHint) = 0;</div><div class="line"><a name="l01235"></a><span class="lineno"> 1235</span>&#160;</div><div class="line"><a name="l01243"></a><span class="lineno"> 1243</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getDynamicTreeRebuildRateHint() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01244"></a><span class="lineno"> 1244</span>&#160;</div><div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                forceDynamicTreeRebuild(<span class="keywordtype">bool</span> rebuildStaticStructure, <span class="keywordtype">bool</span> rebuildDynamicStructure)  = 0;</div><div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;</div><div class="line"><a name="l01262"></a><span class="lineno"> 1262</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setSceneQueryUpdateMode(<a class="code" href="structPxSceneQueryUpdateMode.html#a04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> updateMode) = 0;</div><div class="line"><a name="l01263"></a><span class="lineno"> 1263</span>&#160;</div><div class="line"><a name="l01271"></a><span class="lineno"> 1271</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structPxSceneQueryUpdateMode.html#a04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a> getSceneQueryUpdateMode() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01272"></a><span class="lineno"> 1272</span>&#160;</div><div class="line"><a name="l01290"></a><span class="lineno"> 1290</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                sceneQueriesUpdate(<a class="code" href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a>* completionTask = NULL, <span class="keywordtype">bool</span> controlSimulation = <span class="keyword">true</span>) = 0;</div><div class="line"><a name="l01291"></a><span class="lineno"> 1291</span>&#160;</div><div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                checkQueries(<span class="keywordtype">bool</span> block = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;</div><div class="line"><a name="l01314"></a><span class="lineno"> 1314</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                fetchQueries(<span class="keywordtype">bool</span> block = <span class="keyword">false</span>)    = 0;    </div><div class="line"><a name="l01315"></a><span class="lineno"> 1315</span>&#160;</div><div class="line"><a name="l01338"></a><span class="lineno"> 1338</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                raycast(</div><div class="line"><a name="l01339"></a><span class="lineno"> 1339</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l01340"></a><span class="lineno"> 1340</span>&#160;                                    <a class="code" href="structPxHitCallback.html">PxRaycastCallback</a>&amp; hitCall, PxHitFlags hitFlags = PxHitFlags(<a class="code" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a>),</div><div class="line"><a name="l01341"></a><span class="lineno"> 1341</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a>&amp; filterData = <a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a>* filterCall = NULL,</div><div class="line"><a name="l01342"></a><span class="lineno"> 1342</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxQueryCache</a>* cache = NULL) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01343"></a><span class="lineno"> 1343</span>&#160;</div><div class="line"><a name="l01371"></a><span class="lineno"> 1371</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                sweep(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l01372"></a><span class="lineno"> 1372</span>&#160;                                    <a class="code" href="structPxHitCallback.html">PxSweepCallback</a>&amp; hitCall, PxHitFlags hitFlags = PxHitFlags(<a class="code" href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a>),</div><div class="line"><a name="l01373"></a><span class="lineno"> 1373</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a>&amp; filterData = <a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a>* filterCall = NULL,</div><div class="line"><a name="l01374"></a><span class="lineno"> 1374</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxQueryCache</a>* cache = NULL, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> inflation = 0.f) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01375"></a><span class="lineno"> 1375</span>&#160;</div><div class="line"><a name="l01376"></a><span class="lineno"> 1376</span>&#160;</div><div class="line"><a name="l01396"></a><span class="lineno"> 1396</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                overlap(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose, <a class="code" href="structPxHitCallback.html">PxOverlapCallback</a>&amp; hitCall,</div><div class="line"><a name="l01397"></a><span class="lineno"> 1397</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a>&amp; filterData = <a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a>(), <a class="code" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a>* filterCall = NULL</div><div class="line"><a name="l01398"></a><span class="lineno"> 1398</span>&#160;                                    ) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01399"></a><span class="lineno"> 1399</span>&#160;</div><div class="line"><a name="l01400"></a><span class="lineno"> 1400</span>&#160;</div><div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>   getSceneQueryStaticTimestamp()  <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l01409"></a><span class="lineno"> 1409</span>&#160;    </div><div class="line"><a name="l01410"></a><span class="lineno"> 1410</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l01414"></a><span class="lineno"> 1414</span>&#160;</div><div class="line"><a name="l01420"></a><span class="lineno"> 1420</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a>  getBroadPhaseType()                             <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01421"></a><span class="lineno"> 1421</span>&#160;</div><div class="line"><a name="l01428"></a><span class="lineno"> 1428</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                    getBroadPhaseCaps(<a class="code" href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a>&amp; caps)           <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01429"></a><span class="lineno"> 1429</span>&#160;</div><div class="line"><a name="l01435"></a><span class="lineno"> 1435</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                   getNbBroadPhaseRegions()                            <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01436"></a><span class="lineno"> 1436</span>&#160;</div><div class="line"><a name="l01445"></a><span class="lineno"> 1445</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                   getBroadPhaseRegions(<a class="code" href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a>* userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span>    = 0;</div><div class="line"><a name="l01446"></a><span class="lineno"> 1446</span>&#160;</div><div class="line"><a name="l01463"></a><span class="lineno"> 1463</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                   addBroadPhaseRegion(<span class="keyword">const</span> <a class="code" href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a>&amp; region, <span class="keywordtype">bool</span> populateRegion=<span class="keyword">false</span>)        = 0;</div><div class="line"><a name="l01464"></a><span class="lineno"> 1464</span>&#160;</div><div class="line"><a name="l01478"></a><span class="lineno"> 1478</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                    removeBroadPhaseRegion(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> handle)                = 0;</div><div class="line"><a name="l01479"></a><span class="lineno"> 1479</span>&#160;</div><div class="line"><a name="l01481"></a><span class="lineno"> 1481</span>&#160;</div><div class="line"><a name="l01482"></a><span class="lineno"> 1482</span>&#160;    <span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l01483"></a><span class="lineno"> 1483</span>&#160;</div><div class="line"><a name="l01487"></a><span class="lineno"> 1487</span>&#160;</div><div class="line"><a name="l01493"></a><span class="lineno"> 1493</span>&#160;    <span class="keyword">virtual</span> PxTaskManager*          getTaskManager() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01494"></a><span class="lineno"> 1494</span>&#160;</div><div class="line"><a name="l01495"></a><span class="lineno"> 1495</span>&#160;</div><div class="line"><a name="l01514"></a><span class="lineno"> 1514</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> lockRead(<span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> line=0) = 0;</div><div class="line"><a name="l01515"></a><span class="lineno"> 1515</span>&#160;</div><div class="line"><a name="l01521"></a><span class="lineno"> 1521</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlockRead() = 0;</div><div class="line"><a name="l01522"></a><span class="lineno"> 1522</span>&#160;</div><div class="line"><a name="l01548"></a><span class="lineno"> 1548</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> lockWrite(<span class="keyword">const</span> <span class="keywordtype">char</span>* file=NULL, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> line=0) = 0;</div><div class="line"><a name="l01549"></a><span class="lineno"> 1549</span>&#160;</div><div class="line"><a name="l01555"></a><span class="lineno"> 1555</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlockWrite() = 0;</div><div class="line"><a name="l01556"></a><span class="lineno"> 1556</span>&#160;    </div><div class="line"><a name="l01557"></a><span class="lineno"> 1557</span>&#160;</div><div class="line"><a name="l01571"></a><span class="lineno"> 1571</span>&#160;    <span class="keyword">virtual</span>         <span class="keywordtype">void</span>                setNbContactDataBlocks(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> numBlocks) = 0;</div><div class="line"><a name="l01572"></a><span class="lineno"> 1572</span>&#160;    </div><div class="line"><a name="l01573"></a><span class="lineno"> 1573</span>&#160;</div><div class="line"><a name="l01583"></a><span class="lineno"> 1583</span>&#160;    <span class="keyword">virtual</span>         <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbContactDataBlocksUsed() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01584"></a><span class="lineno"> 1584</span>&#160;</div><div class="line"><a name="l01594"></a><span class="lineno"> 1594</span>&#160;    <span class="keyword">virtual</span>         <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getMaxNbContactDataBlocksUsed() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01595"></a><span class="lineno"> 1595</span>&#160;</div><div class="line"><a name="l01596"></a><span class="lineno"> 1596</span>&#160;</div><div class="line"><a name="l01602"></a><span class="lineno"> 1602</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getContactReportStreamBufferSize() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01603"></a><span class="lineno"> 1603</span>&#160;</div><div class="line"><a name="l01604"></a><span class="lineno"> 1604</span>&#160;    </div><div class="line"><a name="l01612"></a><span class="lineno"> 1612</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                        setSolverBatchSize(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> solverBatchSize) = 0;</div><div class="line"><a name="l01613"></a><span class="lineno"> 1613</span>&#160;</div><div class="line"><a name="l01621"></a><span class="lineno"> 1621</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                       getSolverBatchSize() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01622"></a><span class="lineno"> 1622</span>&#160;</div><div class="line"><a name="l01630"></a><span class="lineno"> 1630</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                        setSolverArticulationBatchSize(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> solverBatchSize) = 0;</div><div class="line"><a name="l01631"></a><span class="lineno"> 1631</span>&#160;</div><div class="line"><a name="l01639"></a><span class="lineno"> 1639</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>                       getSolverArticulationBatchSize() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01640"></a><span class="lineno"> 1640</span>&#160;    </div><div class="line"><a name="l01641"></a><span class="lineno"> 1641</span>&#160;</div><div class="line"><a name="l01643"></a><span class="lineno"> 1643</span>&#160;</div><div class="line"><a name="l01651"></a><span class="lineno"> 1651</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>                      getWakeCounterResetValue() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l01652"></a><span class="lineno"> 1652</span>&#160;</div><div class="line"><a name="l01669"></a><span class="lineno"> 1669</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                    shiftOrigin(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; shift) = 0;</div><div class="line"><a name="l01670"></a><span class="lineno"> 1670</span>&#160;</div><div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxPvdSceneClient.html">PxPvdSceneClient</a>*       getScenePvdClient() = 0;</div><div class="line"><a name="l01676"></a><span class="lineno"> 1676</span>&#160;</div><div class="line"><a name="l01677"></a><span class="lineno"><a class="line" href="classPxScene.html#a64fbe5f25cef90d47fcb1c6428efe15a"> 1677</a></span>&#160;    <span class="keywordtype">void</span>*   <a class="code" href="classPxScene.html#a64fbe5f25cef90d47fcb1c6428efe15a">userData</a>;   </div><div class="line"><a name="l01678"></a><span class="lineno"> 1678</span>&#160;};</div><div class="line"><a name="l01679"></a><span class="lineno"> 1679</span>&#160;</div><div class="line"><a name="l01680"></a><span class="lineno"> 1680</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l01681"></a><span class="lineno"> 1681</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l01682"></a><span class="lineno"> 1682</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l01683"></a><span class="lineno"> 1683</span>&#160;</div><div class="line"><a name="l01685"></a><span class="lineno"> 1685</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="structPxDominanceGroupPair_html_a5767359f402fbda972c3a44e5d86aa75"><div class="ttname"><a href="structPxDominanceGroupPair.html#a5767359f402fbda972c3a44e5d86aa75">PxDominanceGroupPair::dominance1</a></div><div class="ttdeci">PxU8 dominance1</div><div class="ttdef"><b>Definition:</b> PxScene.h:88</div></div>
<div class="ttc" id="classphysx_1_1PxBaseTask_html"><div class="ttname"><a href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a></div><div class="ttdoc">Base class of all task types. </div><div class="ttdef"><b>Definition:</b> PxTask.h:44</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="PxVisualizationParameter_8h_html"><div class="ttname"><a href="PxVisualizationParameter_8h.html">PxVisualizationParameter.h</a></div></div>
<div class="ttc" id="structPxQueryCache_html_a83f3c62b437087d7fab306d003f383a7"><div class="ttname"><a href="structPxQueryCache.html#a83f3c62b437087d7fab306d003f383a7">PxQueryCache::actor</a></div><div class="ttdeci">PxRigidActor * actor</div><div class="ttdoc">Actor to which the shape belongs. </div><div class="ttdef"><b>Definition:</b> PxScene.h:156</div></div>
<div class="ttc" id="classPxQueryFilterCallback_html"><div class="ttname"><a href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a></div><div class="ttdoc">Scene query filtering callbacks. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:169</div></div>
<div class="ttc" id="classPxPvdSceneClient_html"><div class="ttname"><a href="classPxPvdSceneClient.html">PxPvdSceneClient</a></div><div class="ttdoc">Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user de...</div><div class="ttdef"><b>Definition:</b> PxPvdSceneClient.h:82</div></div>
<div class="ttc" id="classPxSimulationStatistics_html"><div class="ttname"><a href="classPxSimulationStatistics.html">PxSimulationStatistics</a></div><div class="ttdoc">Class used to retrieve statistics for a simulation step. </div><div class="ttdef"><b>Definition:</b> PxSimulationStatistics.h:51</div></div>
<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
<div class="ttc" id="group__physics_html_gaf665154f3f66f7c4f65ca9015db8ee87"><div class="ttname"><a href="group__physics.html#gaf665154f3f66f7c4f65ca9015db8ee87">PxDominanceGroup</a></div><div class="ttdeci">PxU8 PxDominanceGroup</div><div class="ttdef"><b>Definition:</b> PxScene.h:69</div></div>
<div class="ttc" id="structPxDominanceGroupPair_html"><div class="ttname"><a href="structPxDominanceGroupPair.html">PxDominanceGroupPair</a></div><div class="ttdoc">Expresses the dominance relationship of a contact. For the time being only three settings are permitt...</div><div class="ttdef"><b>Definition:</b> PxScene.h:83</div></div>
<div class="ttc" id="PxClient_8h_html"><div class="ttname"><a href="PxClient_8h.html">PxClient.h</a></div></div>
<div class="ttc" id="structPxContactPairHeader_html"><div class="ttname"><a href="structPxContactPairHeader.html">PxContactPairHeader</a></div><div class="ttdoc">An Instance of this class is passed to PxSimulationEventCallback.onContact(). </div><div class="ttdef"><b>Definition:</b> PxSimulationEventCallback.h:347</div></div>
<div class="ttc" id="classPxCapsuleGeometry_html"><div class="ttname"><a href="classPxCapsuleGeometry.html">PxCapsuleGeometry</a></div><div class="ttdoc">Class representing the geometry of a capsule. </div><div class="ttdef"><b>Definition:</b> PxCapsuleGeometry.h:55</div></div>
<div class="ttc" id="classPxActor_html"><div class="ttname"><a href="classPxActor.html">PxActor</a></div><div class="ttdoc">PxActor is the base class for the main simulation objects in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxActor.h:154</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="classPxBatchQuery_html"><div class="ttname"><a href="classPxBatchQuery.html">PxBatchQuery</a></div><div class="ttdoc">Batched queries object. This is used to perform several queries at the same time. ...</div><div class="ttdef"><b>Definition:</b> PxBatchQuery.h:57</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxSphereGeometry_html"><div class="ttname"><a href="classPxSphereGeometry.html">PxSphereGeometry</a></div><div class="ttdoc">A class representing the geometry of a sphere. </div><div class="ttdef"><b>Definition:</b> PxSphereGeometry.h:49</div></div>
<div class="ttc" id="classPxCCDContactModifyCallback_html"><div class="ttname"><a href="classPxCCDContactModifyCallback.html">PxCCDContactModifyCallback</a></div><div class="ttdoc">An interface class that the user can implement in order to modify CCD contact constraints. </div><div class="ttdef"><b>Definition:</b> PxContactModifyCallback.h:460</div></div>
<div class="ttc" id="PxSceneDesc_8h_html"><div class="ttname"><a href="PxSceneDesc_8h.html">PxSceneDesc.h</a></div></div>
<div class="ttc" id="structPxQueryFilterData_html"><div class="ttname"><a href="structPxQueryFilterData.html">PxQueryFilterData</a></div><div class="ttdoc">Scene query filtering data. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:132</div></div>
<div class="ttc" id="structPxActorTypeFlag_html"><div class="ttname"><a href="structPxActorTypeFlag.html">PxActorTypeFlag</a></div><div class="ttdoc">Identifies each type of actor for retrieving actors from a scene. </div><div class="ttdef"><b>Definition:</b> PxScene.h:99</div></div>
<div class="ttc" id="structPxBroadPhaseRegion_html"><div class="ttname"><a href="structPxBroadPhaseRegion.html">PxBroadPhaseRegion</a></div><div class="ttdoc">&quot;Region of interest&quot; for the broad-phase. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:141</div></div>
<div class="ttc" id="group__physics_html_ga235380b2a5b3cc89a4cd89d089d72b33"><div class="ttname"><a href="group__physics.html#ga235380b2a5b3cc89a4cd89d089d72b33">PxSimulationFilterShader</a></div><div class="ttdeci">PxFilterFlags(* PxSimulationFilterShader)(PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags &amp;pairFlags, const void *constantBlock, PxU32 constantBlockSize)</div><div class="ttdoc">Filter shader to specify handling of collision pairs. </div><div class="ttdef"><b>Definition:</b> PxFiltering.h:589</div></div>
<div class="ttc" id="PxQueryReport_8h_html"><div class="ttname"><a href="PxQueryReport_8h.html">PxQueryReport.h</a></div></div>
<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
<div class="ttc" id="classPxPruningStructure_html"><div class="ttname"><a href="classPxPruningStructure.html">PxPruningStructure</a></div><div class="ttdoc">A precomputed pruning structure to accelerate scene queries against newly added actors. </div><div class="ttdef"><b>Definition:</b> PxPruningStructure.h:62</div></div>
<div class="ttc" id="structPxDominanceGroupPair_html_aca0435bf44309f7b432df322c32deb8a"><div class="ttname"><a href="structPxDominanceGroupPair.html#aca0435bf44309f7b432df322c32deb8a">PxDominanceGroupPair::dominance0</a></div><div class="ttdeci">PxU8 dominance0</div><div class="ttdef"><b>Definition:</b> PxScene.h:87</div></div>
<div class="ttc" id="PxQueryFiltering_8h_html"><div class="ttname"><a href="PxQueryFiltering_8h.html">PxQueryFiltering.h</a></div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="classPxSimulationEventCallback_html"><div class="ttname"><a href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a></div><div class="ttdoc">An interface class that the user can implement in order to receive simulation events. </div><div class="ttdef"><b>Definition:</b> PxSimulationEventCallback.h:793</div></div>
<div class="ttc" id="structPxPruningStructureType_html_a058454782f6ed1cc953b8d6561b636d9"><div class="ttname"><a href="structPxPruningStructureType.html#a058454782f6ed1cc953b8d6561b636d9">PxPruningStructureType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:72</div></div>
<div class="ttc" id="group__foundation_html_gafd8f8779793627061774cfcfa1b9fbd7"><div class="ttname"><a href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a></div><div class="ttdeci">#define PX_DEPRECATED</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:424</div></div>
<div class="ttc" id="classPxContactModifyCallback_html"><div class="ttname"><a href="classPxContactModifyCallback.html">PxContactModifyCallback</a></div><div class="ttdoc">An interface class that the user can implement in order to modify contact constraints. </div><div class="ttdef"><b>Definition:</b> PxContactModifyCallback.h:422</div></div>
<div class="ttc" id="PxTask_8h_html"><div class="ttname"><a href="PxTask_8h.html">PxTask.h</a></div></div>
<div class="ttc" id="classPxScene_html_aba2cd20df65cecbc62a08415f9a8a4b8"><div class="ttname"><a href="classPxScene.html#aba2cd20df65cecbc62a08415f9a8a4b8">PxScene::~PxScene</a></div><div class="ttdeci">virtual ~PxScene()</div><div class="ttdef"><b>Definition:</b> PxScene.h:180</div></div>
<div class="ttc" id="classPxBatchQueryDesc_html"><div class="ttname"><a href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a></div><div class="ttdoc">Descriptor class for PxBatchQuery. </div><div class="ttdef"><b>Definition:</b> PxBatchQueryDesc.h:217</div></div>
<div class="ttc" id="structPxQueryCache_html"><div class="ttname"><a href="structPxQueryCache.html">PxQueryCache</a></div><div class="ttdoc">single hit cache for scene queries. </div><div class="ttdef"><b>Definition:</b> PxScene.h:143</div></div>
<div class="ttc" id="structPxBroadPhaseRegionInfo_html"><div class="ttname"><a href="structPxBroadPhaseRegionInfo.html">PxBroadPhaseRegionInfo</a></div><div class="ttdoc">Information &amp; stats structure for a region. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:150</div></div>
<div class="ttc" id="PxPvdSceneClient_8h_html"><div class="ttname"><a href="PxPvdSceneClient_8h.html">PxPvdSceneClient.h</a></div></div>
<div class="ttc" id="structPxQueryCache_html_a8104d15f64ccdecf8f4d31c9bb5af409"><div class="ttname"><a href="structPxQueryCache.html#a8104d15f64ccdecf8f4d31c9bb5af409">PxQueryCache::shape</a></div><div class="ttdeci">PxShape * shape</div><div class="ttdoc">Shape to test for intersection first. </div><div class="ttdef"><b>Definition:</b> PxScene.h:155</div></div>
<div class="ttc" id="PxSimulationStatistics_8h_html"><div class="ttname"><a href="PxSimulationStatistics_8h.html">PxSimulationStatistics.h</a></div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa55209c75b105f03f459417b08801e69"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a></div><div class="ttdeci">PxU8 geometry[sizeof(PxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:215</div></div>
<div class="ttc" id="structPxFrictionType_html_a603c53fd85805e2528a338252496a96b"><div class="ttname"><a href="structPxFrictionType.html#a603c53fd85805e2528a338252496a96b">PxFrictionType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:129</div></div>
<div class="ttc" id="classPxScene_html_a64fbe5f25cef90d47fcb1c6428efe15a"><div class="ttname"><a href="classPxScene.html#a64fbe5f25cef90d47fcb1c6428efe15a">PxScene::userData</a></div><div class="ttdeci">void * userData</div><div class="ttdoc">user can assign this to whatever, usually to create a 1:1 relationship with a user object...</div><div class="ttdef"><b>Definition:</b> PxScene.h:1677</div></div>
<div class="ttc" id="structPxDominanceGroupPair_html_a395d82a00772ffb5ea3b8ad10b510f94"><div class="ttname"><a href="structPxDominanceGroupPair.html#a395d82a00772ffb5ea3b8ad10b510f94">PxDominanceGroupPair::PxDominanceGroupPair</a></div><div class="ttdeci">PxDominanceGroupPair(PxU8 a, PxU8 b)</div><div class="ttdef"><b>Definition:</b> PxScene.h:85</div></div>
<div class="ttc" id="structPxHitFlag_html_a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270"><div class="ttname"><a href="structPxHitFlag.html#a44c173f6ddf0522ffbd8fa3c585e6b64afbdec54374d753fed4682d855aac7270">PxHitFlag::eDEFAULT</a></div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:82</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="classPxRenderBuffer_html"><div class="ttname"><a href="classPxRenderBuffer.html">PxRenderBuffer</a></div><div class="ttdoc">Interface for points, lines, triangles, and text buffer. </div><div class="ttdef"><b>Definition:</b> PxRenderBuffer.h:131</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="classPxConstraint_html"><div class="ttname"><a href="classPxConstraint.html">PxConstraint</a></div><div class="ttdoc">A plugin class for implementing constraints. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:108</div></div>
<div class="ttc" id="structPxHitCallback_html"><div class="ttname"><a href="structPxHitCallback.html">PxHitCallback&lt; PxRaycastHit &gt;</a></div></div>
<div class="ttc" id="structPxQueryCache_html_aec86c57516de749a1e2b658a8cb5e5bd"><div class="ttname"><a href="structPxQueryCache.html#aec86c57516de749a1e2b658a8cb5e5bd">PxQueryCache::PxQueryCache</a></div><div class="ttdeci">PX_INLINE PxQueryCache(PxShape *s, PxU32 findex)</div><div class="ttdoc">constructor to set properties </div><div class="ttdef"><b>Definition:</b> PxScene.h:153</div></div>
<div class="ttc" id="structPxQueryCache_html_a5d0d3a21b50e766b90c903145592cc7c"><div class="ttname"><a href="structPxQueryCache.html#a5d0d3a21b50e766b90c903145592cc7c">PxQueryCache::faceIndex</a></div><div class="ttdeci">PxU32 faceIndex</div><div class="ttdoc">Triangle index to test first - NOT CURRENTLY SUPPORTED. </div><div class="ttdef"><b>Definition:</b> PxScene.h:157</div></div>
<div class="ttc" id="structPxBroadPhaseType_html_ac7422f895533bff02d0043d35a2b7dda"><div class="ttname"><a href="structPxBroadPhaseType.html#ac7422f895533bff02d0043d35a2b7dda">PxBroadPhaseType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:68</div></div>
<div class="ttc" id="structPxQueryCache_html_a810ecb74536e940be1719d60aedfd3cd"><div class="ttname"><a href="structPxQueryCache.html#a810ecb74536e940be1719d60aedfd3cd">PxQueryCache::PxQueryCache</a></div><div class="ttdeci">PX_INLINE PxQueryCache()</div><div class="ttdoc">constructor sets to default </div><div class="ttdef"><b>Definition:</b> PxScene.h:148</div></div>
<div class="ttc" id="PxClient_8h_html_acb0e5a85de6c250f2a54db46e3aa0a12"><div class="ttname"><a href="PxClient_8h.html#acb0e5a85de6c250f2a54db46e3aa0a12">PxClientID</a></div><div class="ttdeci">PxU8 PxClientID</div><div class="ttdoc">An ID to identify different clients for multiclient support. </div><div class="ttdef"><b>Definition:</b> PxClient.h:46</div></div>
<div class="ttc" id="classPxBounds3_html"><div class="ttname"><a href="classPxBounds3.html">PxBounds3</a></div><div class="ttdoc">Class representing 3D range or axis aligned bounding box. </div><div class="ttdef"><b>Definition:</b> PxBounds3.h:58</div></div>
<div class="ttc" id="structPxSceneQueryUpdateMode_html_a04e575a313bce592e2b404eedf89a9d4"><div class="ttname"><a href="structPxSceneQueryUpdateMode.html#a04e575a313bce592e2b404eedf89a9d4">PxSceneQueryUpdateMode::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:103</div></div>
<div class="ttc" id="classPxSimulationFilterCallback_html"><div class="ttname"><a href="classPxSimulationFilterCallback.html">PxSimulationFilterCallback</a></div><div class="ttdoc">Filter callback to specify handling of collision pairs. </div><div class="ttdef"><b>Definition:</b> PxFiltering.h:617</div></div>
<div class="ttc" id="structPxActorTypeFlag_html_a62171a3f7d2dfa4b4b87285afdf6bae4"><div class="ttname"><a href="structPxActorTypeFlag.html#a62171a3f7d2dfa4b4b87285afdf6bae4">PxActorTypeFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxScene.h:101</div></div>
<div class="ttc" id="classPxSceneLimits_html"><div class="ttname"><a href="classPxSceneLimits.html">PxSceneLimits</a></div><div class="ttdoc">Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hi...</div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:379</div></div>
<div class="ttc" id="classPxCollection_html"><div class="ttname"><a href="classPxCollection.html">PxCollection</a></div><div class="ttdoc">Collection class for serialization. </div><div class="ttdef"><b>Definition:</b> PxCollection.h:105</div></div>
<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
<div class="ttc" id="classPxArticulationBase_html"><div class="ttname"><a href="classPxArticulationBase.html">PxArticulationBase</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulationBase.h:56</div></div>
<div class="ttc" id="structPxVisualizationParameter_html_adce8e8a77c144356b0968d2b9f79eb10"><div class="ttname"><a href="structPxVisualizationParameter.html#adce8e8a77c144356b0968d2b9f79eb10">PxVisualizationParameter::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxVisualizationParameter.h:64</div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_a5a9ef051d06338d4f8b866bef448ced1"><div class="ttname"><a href="PxGeometryHelpers_8h.html#a5a9ef051d06338d4f8b866bef448ced1">box</a></div><div class="ttdeci">PxU8 box[sizeof(PxBoxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:216</div></div>
<div class="ttc" id="classPxScene_html_a37b5f1aed7edbae16640e0555d9271ae"><div class="ttname"><a href="classPxScene.html#a37b5f1aed7edbae16640e0555d9271ae">PxScene::PxScene</a></div><div class="ttdeci">PxScene()</div><div class="ttdef"><b>Definition:</b> PxScene.h:179</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
<div class="ttc" id="classPxAggregate_html"><div class="ttname"><a href="classPxAggregate.html">PxAggregate</a></div><div class="ttdoc">Class to aggregate actors into a single broad-phase entry. </div><div class="ttdef"><b>Definition:</b> PxAggregate.h:70</div></div>
<div class="ttc" id="group__physics_html_gae76639de8e4ab9d5e155f72b394812d2"><div class="ttname"><a href="group__physics.html#gae76639de8e4ab9d5e155f72b394812d2">PxActorTypeFlags</a></div><div class="ttdeci">PxFlags&lt; PxActorTypeFlag::Enum, PxU16 &gt; PxActorTypeFlags</div><div class="ttdoc">Collection of set bits defined in PxActorTypeFlag. </div><div class="ttdef"><b>Definition:</b> PxScene.h:122</div></div>
<div class="ttc" id="structPxBroadPhaseCaps_html"><div class="ttname"><a href="structPxBroadPhaseCaps.html">PxBroadPhaseCaps</a></div><div class="ttdoc">Caps class for broad phase. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:162</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxRigidStatic_html"><div class="ttname"><a href="classPxRigidStatic.html">PxRigidStatic</a></div><div class="ttdoc">PxRigidStatic represents a static rigid body simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidStatic.h:59</div></div>
<div class="ttc" id="classPxBroadPhaseCallback_html"><div class="ttname"><a href="classPxBroadPhaseCallback.html">PxBroadPhaseCallback</a></div><div class="ttdoc">Broad-phase callback to receive broad-phase related events. </div><div class="ttdef"><b>Definition:</b> PxBroadPhase.h:96</div></div>
<div class="ttc" id="classPxBVHStructure_html"><div class="ttname"><a href="classPxBVHStructure.html">PxBVHStructure</a></div><div class="ttdoc">Class representing the bounding volume hierarchy structure. </div><div class="ttdef"><b>Definition:</b> PxBVHStructure.h:57</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="structPxPairFilteringMode_html_aeaa62ad327b874e4b199022401bf7615"><div class="ttname"><a href="structPxPairFilteringMode.html#aeaa62ad327b874e4b199022401bf7615">PxPairFilteringMode::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxFiltering.h:701</div></div>
<div class="ttc" id="structPxSceneFlag_html_ab4c347372b4433d34d983da780916c53"><div class="ttname"><a href="structPxSceneFlag.html#ab4c347372b4433d34d983da780916c53">PxSceneFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:164</div></div>
<div class="ttc" id="classPxBoxGeometry_html"><div class="ttname"><a href="classPxBoxGeometry.html">PxBoxGeometry</a></div><div class="ttdoc">Class representing the geometry of a box. </div><div class="ttdef"><b>Definition:</b> PxBoxGeometry.h:50</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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